Board Game Design
IMG_20180311_194937275.jpg

Progress Updates - Articles

Progression Updates and Discussion

Biome Update 2: Animal Distribution and Draw Probability

Animal Distribution and Draw Probability Percentage

Went with your standard North American fare featuring multiple official Arizona state animals. Represent.

Animal Distribution.png

Attributes

I wanted the power of each cards attribute to scale with rarity. Some of these might be overpowered. Need to explore adjusting token cost or auction instead of flat cost for obtaining animals when the balance reveals itself to be totally wrong.

Unfortunately I am out of town so I can't playtest these changes. This is V1 of the animals and attributes I want to test. I want to keep the amount of different attributes to a manageable level. No one likes memorizing 20 different symbols for a filler game, so I went with 8 here. With 2 being specific to a single card, that brings the count of common symbols in the game down to 6. This amount should easily fit on a playing card sized cheat sheet.

Attributes.png

Example Card

This example card should be pretty self explanatory. The first symbol is always the biome that animal can inhabit. The A2 and A3 refer to different attributes. All of these will be represented by symbols.

example card.png
Alex JonesComment