In the year 2846, the dream of faster-than-light travel was realized. Though it would take a couple hundred years, this technology would result in a massive boon to the space-derived product economy. The ease of travel and cheap cost of space flight led to many investors rushing out to stake their planetary claims and exploit their natural resources in previously unreachable galaxies. This century, punctuated by the adoption of poorly regulated cryptocurrencies, massive profits, and the rise and fall of a multitude of companies, is now referred to as 30xx.
30xx is an economic strategy game that utilizes Francis Tresham’s 1829 stock market and network building elements in a new way. Income generation will be dependent on utilizing technology acquired through a unique auction. Players in this game represent individual investors who will purchase stock certificates and start companies. The majority stockholder of each company will guide their company’s decisions as director to maximize, or in some cases minimize, profits. Directors will be responsible for managing their company’s workforce to shape research direction to obtain new technology, decide where to build production facilities, and how to link them utilizing transport networks. Successful players will develop a lucrative intellectual property portfolio and produce patented technology. At the end of the game the value of each player’s portfolio will be totaled and compared - The player with the highest value being the victor. Each player’s portfolio consists of any personal cash plus the final stock value of each share held in their own, or opponent’s, companies.